Rapunzel

You play a prince who is smitten with Rapunzel, who is waiting for you to rescue her. But as you play, the dialogue reveals hesitation from the prince, who keeps saying he will save her “next time.” Each level, you will scale Rapunzel’s tower, using her golden locks as ropes. But as you climb, you must dodge numerous hazards that’ll knock you back down the tower. At the end of each level, you and Rapunzel spend a romantic night together, only for the prince to leave thereafter. After this repeats for several levels, the end of the game shows a fed-up Rapunzel kicking you, the prince, down from the tower, for good.

Rapunzel

Final Project

In this project we were tasked with creating a game where the only restriction was that it had to be related to a Fairy Tale. We brainstormed many ideas but fell into a climbing game where the prince needs to climb up Rapunzel's hair and dodge scissors that cut her hair, birds, and other obstacles.

Once the idea was settled, we needed the core mechanics and we didn't know how it would work. I came up with this idea of a 2D sprite in a 3D world. I wanted the sprite to rotate around the castle and to do this, I ended up just rotating the entire world and keeping the player in place. It makes a really cool effect.

There are 4 different levels in this game, each with increasing difficulty. Each level is in a different season and we add some humor into the dialoge.

Other notable mechanics: checkpoints, progress map on the left side, sheild, and a speed boost.

I learned that coders can be artists and artists can be coders and sometimes getting a new perspective on that can really bring the game to life.