In this project we were tasked with creating a game where the only restriction was
that it had to be related to a Fairy Tale. We brainstormed many ideas but fell into
a climbing game where the prince needs to climb up Rapunzel's hair and dodge scissors
that cut her hair, birds, and other obstacles.
Once the idea was settled, we needed the core mechanics and we didn't know how it would
work.
I came up with this idea of a 2D sprite in a 3D world. I wanted the sprite to rotate
around
the castle and to do this, I ended up just rotating the entire world and keeping the
player
in place. It makes a really cool effect.
There are 4 different levels in this game, each with increasing difficulty. Each level
is in a
different season and we add some humor into the dialoge.
Other notable mechanics: checkpoints, progress map on the left side, sheild, and a speed
boost.
I learned that coders can be artists and artists can be coders and sometimes getting a new perspective on that can really bring the game to life.