NightLight

You are a young child with a vivid imagination. In the middle of a dark, stormy night, you hear a loud crash and a scream from your mother’s room. Worried, you leave the comfort of your bed to go and check on her. But as you go, the storm knocks the power out, and everything goes dark!

NightLight

Platformer

In this platformer, you will dodge environmental hazards and use light to solve puzzles so you may reach the end of each level. As an added layer of difficulty, you must move your character while cast in darkness -- “blinded.” When you are in the dark, these imaginatory monsters will get closer to you. You must use a flashlight tool that will allow you to see nearby hazards and platforms, and also kill lurking monsters -- but for each level, you have limited juice for your flashlight!

The main mechanic is the play with light in the game. You can turn off the light to go through walls, kills monsters by shining the light on them, and more. The light follows the cursor and you use WASD and space to move about.

There are many different traps we developed: thwomps, wrecking ball, falling ball, spikes, sawblade, pitfall, dark wall, monsters, and darkness. Designing this many traps in the limited time we had proved to be a challenge.

We also played with sound cues in the game and have spacial sound that tracks the player and will increase in volume as the player gets closer.

There is a final boss battle where established traps were implemented throughout the obstacle course, similar to a bullet hell concept but re-utilizing the player’s learned movement + evasion mechanics. The boss battle happens in 4 stages: each stage has a unique trap design, and each stage requires the player to shine their flashlight on the head of the boss. When the player damages the boss a fourth and final time, they win! An end-game screen will congratulate the player.